Dark Side of the Sun

Saturday, August 11, 2012

Mention in interview about Prometheus VFX

3d Artist Online published an interview with Matt Middleton, CG Supervisor at MPC, discussing the VFX work on Ridley Scott's Prometheus. It was nice to see that Matt was kind enough to credit me with the simulation work for the sandstorm, especially since I worked closely with him, and other artists (especially Miguel-Ángel Pérez Tejerina's team in the lighting department) during many months to define the look of the sandstorm, and to create some very challenging and spectacular shots.

The interview is full of very precise information about the making of many of the film's VFX. Well worth a read for anyone curious about how these were made.

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